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Devlog
H2 Oh No
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Devlog
Final Devlog
April 30, 2023
by
Jrlst5@mtaloy.edu
This will likely be my final devlog for this project. While adding functional code to the game has been my biggest challenge, I have learnt a lot in the process. I will continue to learn as much as po...
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Update/change 8
April 23, 2023
by
Jrlst5@mtaloy.edu
This week I have been reviewing various coding resources in effort to get the game to function as a playable game. I have the code, but something's not right, and like the analogy goes, it's like find...
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Update/change 6.
April 16, 2023
by
Jrlst5@mtaloy.edu
I am at the point where I can no longer add tiles to the game, I do not want to clutter the scene too much. Within the game are five keys. The player must collect the keys to open the big door and fin...
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Update/change 6
April 02, 2023
by
Jrlst5@mtaloy.edu
For this weeks update, I uploaded a zip folder containing the entire contents of the H2-Oh-No game file. There are still a few things I'd like to accomplish with the game. I am still working on adding...
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Update/change 5
March 25, 2023
by
Jrlst5@mtaloy.edu
As I learn the Godot engine I learn the capabilities and limitations of the engine. I decided to remake level 1, cleaning up the nodes in the main scene and creating more efficient tilesets...
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Update/change 4
March 05, 2023
by
Jrlst5@mtaloy.edu
I've decided against changing the games name. It would make no sense at this time. A big step for me this week in regards to my game H2 Oh No, the coding for character movement is complete. The main s...
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Update/change 3. Name Change
February 26, 2023
by
Jrlst5@mtaloy.edu
This week, quite a bit has transpired. I decided to redesign the games tiles for aesthetic and functionality purposes. I believe it will be easier for the player character to navigate around the curre...
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Update/change 2
February 19, 2023
by
Jrlst5@mtaloy.edu
The 2-D world design is going well with my game, H2 Oh No. Editing individual tiles in effort to create a more pleasing appearance is next on the to-do-list. I am currently having difficulty coding th...
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Update/change 1
February 11, 2023
by
Jrlst5@mtaloy.edu
Due to unforeseen complications, I have decided to scale back H2 Oh No a bit, and will not be including rising water as a hazard. Instead, the game will just be a simple side view platformer...
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