Update/change 3. Name Change
H2 Oh No » Devlog
This week, quite a bit has transpired. I decided to redesign the games tiles for aesthetic and functionality purposes. I believe it will be easier for the player character to navigate around the current environment, rather than the design from last week. For my game, I have created and saved five scenes for future editing and polishing. The scenes so far are, Main, Player, Pipe, Ledge, and Enemy_scene. I'm still new to Godot, but am beginning to learn the program and starting to enjoy the experience. Like many others, coding is my arch enemy in this project. If I can get the code right the game it will function as intended, but I am currently struggling despite the guides.
H2 Oh No
Experimental Pixel Platformer
Status | In development |
Author | Jrlst5@mtaloy.edu |
Genre | Platformer |
Languages | English |
More posts
- Final DevlogApr 30, 2023
- Update/change 8Apr 23, 2023
- Update/change 6.Apr 16, 2023
- Update/change 6Apr 02, 2023
- Update/change 5Mar 25, 2023
- Update/change 4Mar 05, 2023
- Update/change 2Feb 19, 2023
- Update/change 1Feb 11, 2023
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